This is mostly to (gulp) remind myself about using swc’s with FlashDevelop. Essentially it removes the need to compile anything in the flash IDE. So to remind myself….
Assets Only
• Export swc and reference the library symbol name
Assets with a base class
• Create class and set as base class in property dialogue
• Again, reference by library symbol name
Nested Assets
• Reference by instance name
• Nested assets can also have base classes
*Note: not technically necessary to import classes created as base classes for swc classes/symbols