SWC workflow in FlashDevelop

July 19th, 2010 § 0

This is mostly to (gulp) remind myself about using swc’s with FlashDevelop. Essentially it removes the need to compile anything in the flash IDE. So to remind myself….

Assets Only
• Export swc and reference the library symbol name

Assets with a base class
• Create class and set as base class in property dialogue
• Again, reference by library symbol name

Nested Assets
• Reference by instance name
• Nested assets can also have base classes

*Note: not technically necessary to import classes created as base classes for swc classes/symbols

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