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<channel>
	<title>KIYO NISHIMURA</title>
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	<description>Flash / Actionscript / et al.</description>
	<lastBuildDate>Sun, 29 Aug 2010 09:28:36 +0000</lastBuildDate>
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		<title>SWC workflow in FlashDevelop</title>
		<link>http://kiyo.ca/blog/2010/07/19/swc-workflow-in-flashdevelop-reminder444/</link>
		<comments>http://kiyo.ca/blog/2010/07/19/swc-workflow-in-flashdevelop-reminder444/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 05:17:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[FlashDevelop]]></category>
		<category><![CDATA[Reminder]]></category>

		<guid isPermaLink="false">http://kiyo.ca/blog/?p=11</guid>
		<description><![CDATA[This is mostly to (gulp) remind myself about using swc&#8217;s with FlashDevelop. Essentially it removes the need to compile anything in the flash IDE. So to remind myself&#8230;. Assets Only • Export swc and reference the library symbol name Assets with a base class • Create class and set as base class in property dialogue [...]]]></description>
			<content:encoded><![CDATA[<p>This is mostly to (gulp) remind myself about using swc&#8217;s with FlashDevelop. Essentially it removes the need to compile anything in the flash IDE. So to remind myself&#8230;.</p>
<p>Assets Only<br />
• Export swc and reference the library symbol name</p>
<p>Assets with a base class<br />
• Create class and set as base class in property dialogue<br />
• Again, reference by library symbol name</p>
<p>Nested Assets<br />
• Reference by instance name<br />
• Nested assets can also have base classes</p>
<p>*Note: not technically necessary to import classes created as base classes for swc classes/symbols</p>
]]></content:encoded>
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